Best The Last of Us Part I settings
The Last of Us Part I configs shared by players. Copy one, keep your own keybinds and sensitivity. Free, no account needed.
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Recommended The Last of Us Part I settings
Researched August 2026. Copy any config below to grab these values.| Setting | Performance | Balanced | Visual Quality |
|---|---|---|---|
| Display modeMultiple guides run Borderless Windowed since the game's exclusive fullscreen mode offers no measurable benefit and borderless avoids alt-tab issues. | Borderless fullscreen | Borderless fullscreen | Borderless fullscreen |
| Ambient occlusioneXputer found SSAO only costs 1-2% performance while adding real depth, and PCGamesN and GameSkinny both keep it on, so it stays enabled even in the performance profile. | On | On | On |
| Anti-aliasing qualityGuides steer players toward DLSS/FSR upscaling instead of a traditional AA slider, so Medium is an editorial midpoint since no source grades a dedicated AA setting for the performance profile. | Medium | High | High |
| Resolution scaleeXputer's performance pass leans on DLSS/FSR in Balanced Mode rather than native rendering, which corresponds to roughly a 70% internal render scale. | 70 | 85 | 100 |
| Texture qualityeXputer's low-VRAM performance pass drops character and environment textures to Low/Medium, though other guides note textures cost little FPS so Medium keeps a safety margin over Low. | Medium | High | High |
| Effects qualityeXputer sets Volumetric Quality to Low for better performance, and TwistedVoxel/GameSkinny both disable real-time reflections, so Low keeps the busiest effects off. | Low | Medium | High |
| Frame rate limiteXputer recommends leaving the frame rate uncapped and only adding a cap if the GPU is already averaging above 60 FPS. | Uncapped | 144 FPS | 60 FPS |
| Shadow qualityeXputer measured a 12-15% FPS gain from dropping directional shadow resolution and distance to Low, and GameSkinny's performance pass sets every shadow slider to Low/Quarter Resolution. | Low | Medium | High |
| VSynceXputer notes VSync adds input lag and should stay off unless screen tearing appears, which fits an uncapped performance target. | Off | Off | On |
| Foliage qualityNone of the guides grade a dedicated foliage slider directly; Low is set to match the rest of the environment-detail settings in this performance profile. | Low | Medium | High |
| Motion blureXputer and GameSkinny both disable motion blur outright, with eXputer specifically calling the implementation poor. | Off | Off | Off |
| Post-process qualityeXputer turns off Depth of Field, Bloom Resolution, and Lens Flare for a combined 4-5%+ FPS gain, and GameSkinny disables screen space reflections and halves refraction quality. | Low | Medium | High |
| View distance qualityAll four guides independently settle on Medium draw distance, with PCGamesN noting most areas are confined spaces where extra draw distance is wasted. | Medium | Medium | Medium |
Sources: exputer.com, pcgamesn.com, twistedvoxel.com, gameskinny.com
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What are the best graphics settings for competitive FPS games?
Most competitive players lower shadow quality, effects, and post-processing to maximize frame rate and reduce visual noise, while keeping texture and anti-aliasing settings high enough to spot enemies clearly. The exact values differ per game and per PC - that's why our configs come from real players and show every individual setting, so you can copy a proven setup that matches your hardware.
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